8/15/2023 0 Comments Pixel 3 total war attila imagesThey were typically dished, although some flat examples are supported by shield boss shapes. Your oval shield should be edged with rawhide or leather, stitched on. Spicula heads, based on the find from Arbeia.ĥ. Leaf-bladed and trilobate points are both validated by the archaeological record, the latter particularly for the Huns. The Lancea was an alternate name for the Verrutum, the spear itself was called a Contus and was about 8 foot long for infantry, 12 foot for cavalry. The Spiculum and Verrutum both had Barbed points on short iron shafts. The Strategikon's suggestion that they were carried in quivers is more practical, although both reconstructions are valid.Ĥ. Your Plumbata is based off the Deepeeka one, which although improved is still rather overweight. I can provide further images of a historically accurate reconstruction (not including the gold scabbard foil pieces) but will take some time to upload.ģ. This man here, the mid-5th century Kemathen Warrior, has a Germanic Type-I Spatha:Īltlussheim Spatha, mid 5th-early 6th century. Pouan and belt fittings, with neck Torque, ring, and wrist Armilla, Gothic or Burgundian, c.a. The Deepeeka Feltwell, which I helped develop, c.a. More appropriate blades for this time period would be the Feltwell Blade, or the Pouan Blade. Notably, the one Deepeeka's is based off of is a late 3rd century or early 4th century example found at Cologne. The Spathae you have made, which come from Attila which are based off of Deepeeka's AH2002N "Late Late Roman Spatha", are bad representations of Late 2nd to Early 4th century Lauriacum-Hromovka type blades. You couldn't do the decoration right if they were on the edge of the sleeve anyways, due to the way the tunics were made.Ģ. They were always at least about 1 centimeter from the edge. On the Tunica Manicata, the sleeve stripes were never at the end of the sleeve. But I would still be glad if you send me it just to see how it was done, the topology, et cetera.ġ. I will post some renderings when they are ready! Because of the Burgh Castle helmet, I will do want to do the models myself. I was away for one week now but today I should finally be able to finish the textures of the model. But first I will try to use the high quality model in the game just since I am curious to see its impact on performance. And yeah, I will use this version of the model to bake the normal map and then probably remove the minor details of the model. I'll donate the model to you if you want to texture it?Thanks! There was a nice YouTube video which helped me a lot with the creation of this helmet. Otherwise, its a very well done piece! I have a Burgh Castle Roman helmet somewhere on my computer. I would also suggest to dissolve the extra edges on the rim of the cheek piece. Nobody is going to be able to see those very well and will display 1 pixel at the very most. I would remove the rivets and make a normal map to display those.
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